Skills & Competencies
A breakdown of my knowledge, from documentation to development tools and player psychology.
Documentation
- High Concept
- Game Design Document (GDD)
- Prototype / Demo
- Patches / Updates / DLCs
- Sound, Animation, and Art (Management & Overview)
Players & Psychology
- Player Types (Bartle/Lazzaro)
- Needs and Motivations
- Design for Fun
- Flow State
- Interaction Structures
Design Skills
- System Design & Core Loops
- Narrative & Gameplay
- UI/HUD/Layout
- Probability Management & Balancing
Creative Process
- MDA Triad (Mechanics, Dynamics, Aesthetics)
- Market Research
- Story Concept
- Core Mechanics Design
Script & Narrative
- Design of Linear & Interactive Narratives
- Character Creation & Development
- Dialogues (including Barks)
- Script Structures (Pacing, Climax, etc.)
Design Tools
- Google Docs/Sheets/Slides
- Miro / Canva
- Twine (Basic) / Scenarist
- Pixel Edit / Aseprite
- Unity (Basic)
- Gemini / ChatGPT
- Adobe Illustrator/Photoshop (Basic)