Skills & Competencies

A breakdown of my knowledge, from documentation to development tools and player psychology.

Documentation

  • High Concept
  • Game Design Document (GDD)
  • Prototype / Demo
  • Patches / Updates / DLCs
  • Sound, Animation, and Art (Management & Overview)

Players & Psychology

  • Player Types (Bartle/Lazzaro)
  • Needs and Motivations
  • Design for Fun
  • Flow State
  • Interaction Structures

Design Skills

  • System Design & Core Loops
  • Narrative & Gameplay
  • UI/HUD/Layout
  • Probability Management & Balancing

Creative Process

  • MDA Triad (Mechanics, Dynamics, Aesthetics)
  • Market Research
  • Story Concept
  • Core Mechanics Design

Script & Narrative

  • Design of Linear & Interactive Narratives
  • Character Creation & Development
  • Dialogues (including Barks)
  • Script Structures (Pacing, Climax, etc.)

Design Tools

  • Google Docs/Sheets/Slides
  • Miro / Canva
  • Twine (Basic) / Scenarist
  • Pixel Edit / Aseprite
  • Unity (Basic)
  • Gemini / ChatGPT
  • Adobe Illustrator/Photoshop (Basic)