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Game Designer & Screenwriter

Crafting stories. Designing mechanics. Captivating players.

My name is Sol, and I am a Game Designer and Screenwriter, always in search of an immersive and interesting narrative, accompanied by complete and coherent system design for every experience. My favorite genres are RPGs with a strong narrative focus (Baldur’s Gate III, Pathfinder, Divinity: Original Sin 2, Dragon Age, The Witcher, etc.) and simulation/management games (like Stardew Valley, Coral Island, Potion Permit, Harvest Moon, etc.). Basically, I enjoy games where player choices have real weight and allow immersion in gripping stories.

Specialty

My experience focuses on the intersection of narrative creativity and system design logic. Here are my key attributes for a quick glance!

Game Designer


Game Systems, Economy, Level Design, UI/UX Design, Core Loop, Lore, +++


Proficiency Level: 90%
Tools: Google Docs/Excel/Slide, Canva, Miro, etc.

Linear & Interactive Narrative

Character arcs, in-game dialogue, Barks, lore design, and branching scripts

Proficiency Level: 85%
Tools: Twine, Articy:Draft, Kit Scenarist, Google Docs/Excel.

Communication & Order

Design and creation of documents for various development areas, organization in all documentation created

Proficiency Level: 80%
Tools: Trello, Google Slide/Doc, Canva, Adobe Illustrator, etc.

Skills & Competencies

A breakdown of my knowledge, from documentation to development tools and player psychology.

Documentation

  • High Concept
  • Game Design Document (GDD)
  • Prototype / Demo
  • Patches / Updates / DLCs
  • Sound, Animation & Art (Management and overview)

Players & Psychology

  • Player Types (Bartle/Lazzaro)
  • Needs and Motivations
  • Design for Fun
  • Flow State
  • Interaction Structures

Design Skills

  • System Design & Core loops
  • Narrative and Gameplay
  • UI/HUD/Layout
  • Probability Management and Balancing

Creative Process

  • MDA Framework (Mechanics, Dynamics, Aesthetics)
  • Market Research
  • Story Concept
  • Core Mechanics Design

Scriptwriting & Narrative

  • Linear and Interactive Narrative Design
  • Character Creation and Development
  • Dialogue (including Barks)
  • Script Structures (Pacing, Climax, etc.)

Design Tools

  • Google Docs/Sheets/Slides
  • Miro / Canva
  • Twine (Basic) / Scenarist
  • Pixel Edit / Aseprite
  • Unity (Basic)
  • Gemini / ChatGPT
  • Adobe Illustrator/Photoshop (Basic)


My Projects

A selection of projects I have worked on, combining narrative, systems design, and memorable experiences.

Proyecto 1

Piece by Piece

What did I do here?
  • Narrative: Creation of scenes where two or more characters interact.
  • Early-stage playtesting.
  • Game Design Assistant.

A game that takes us to a quiet and beautiful shop where we focus on repairing items and managing the store while meeting our neighbors.

Turf Wars Rabbits

What did I do here?
  • Lead Game Designer: Gameplay, Narrative, Events, Rewards, Achievements, etc.
  • General team management.
  • Production.

A multiplayer game where you fight to occupy and hold your territory while competing against an enemy faction. Also, keep an eye on your surroundings; every map has its own trap!

Proyecto 2
Project 3

Japaro Camp

What did I do here?
  • Lead Game Designer: Gameplay, Narrative, Events, Rewards, Achievements, UI/UX, Maps, Various characters, etc.

Who doesn't like camping? How hard is it to manage a camp? When you see the first camper return from daily activities missing an arm, you realize it wasn't as easy as it seemed.

Let's Talk & Connect

If you found my portfolio interesting and would like to know more about my work and what I can do, please don't hesitate to contact me.