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Game Designer & Writer

Crafting stories. Designing mechanics. Inspiring players.

Welcome to my mind. Sorry for the mess; I promise I am much more organized in my documentation.

My name is Sol, and I am a video game designer and writer, always seeking immersive and engaging narratives alongside complete, coherent system design. My favorite genres are narrative-driven RPGs (Baldur’s Gate III, Pathfinder, Divinity: Original Sin 2, Dragon Age, The Witcher, etc.) and simulation/management games (like Stardew Valley, Coral Island, Potion Permit, Harvest Moon, etc.). Basically, I enjoy games where player choices carry real weight and allow full immersion in compelling stories.

Skills & Expertise

My experience lies at the intersection of narrative creativity and system design logic. Here are my key attributes at a glance!

Game Designer

Game system design, level design creation, UI/UX design, +++.

Proficiency Level: 90%
Tools: Google Docs/Excel/Slides, Canva, Miro, etc.

Linear & Interactive Narrative

Character arc creation, in-game dialogues, Barks, lore design, and branching scripts.

Proficiency Level: 85%
Tools: Twine, Articy:Draft, Kit Scenarist, Google Docs/Excel.

Communication & Organization

Coordinating and creating documents for various development areas, maintaining order in every created document.

Proficiency Level: 80%
Tools: Trello, Google Slides/Docs, Canva, Adobe Illustrator, etc.