My name is Sol, and I am a Game Designer and Screenwriter, always in search of an immersive and interesting narrative, accompanied by complete and coherent system design for every experience. My favorite genres are RPGs with a strong narrative focus (Baldur’s Gate III, Pathfinder, Divinity: Original Sin 2, Dragon Age, The Witcher, etc.) and simulation/management games (like Stardew Valley, Coral Island, Potion Permit, Harvest Moon, etc.). Basically, I enjoy games where player choices have real weight and allow immersion in gripping stories.
My experience focuses on the intersection of narrative creativity and system design logic. Here are my key attributes for a quick glance!
Game Systems, Economy, Level Design, UI/UX Design, Core Loop, Lore, +++
Character arcs, in-game dialogue, Barks, lore design, and branching scripts
Design and creation of documents for various development areas, organization in all documentation created
A breakdown of my knowledge, from documentation to development tools and player psychology.
A selection of projects I have worked on, combining narrative, systems design, and memorable experiences.
A multiplayer game where you fight to occupy and hold your territory while competing against an enemy faction. Also, keep an eye on your surroundings; every map has its own trap!
Who doesn't like camping? How hard is it to manage a camp? When you see the first camper return from daily activities missing an arm, you realize it wasn't as easy as it seemed.
If you found my portfolio interesting and would like to know more about my work and what I can do, please don't hesitate to contact me.