Welcome to my mind. Sorry for the mess; I promise I am much more organized in my documentation.
My name is Sol, and I am a video game designer and writer, always seeking immersive and engaging narratives alongside complete, coherent system design. My favorite genres are narrative-driven RPGs (Baldur’s Gate III, Pathfinder, Divinity: Original Sin 2, Dragon Age, The Witcher, etc.) and simulation/management games (like Stardew Valley, Coral Island, Potion Permit, Harvest Moon, etc.). Basically, I enjoy games where player choices carry real weight and allow full immersion in compelling stories.
My experience lies at the intersection of narrative creativity and system design logic. Here are my key attributes at a glance!
Game system design, level design creation, UI/UX design, +++.
Character arc creation, in-game dialogues, Barks, lore design, and branching scripts.
Coordinating and creating documents for various development areas, maintaining order in every created document.